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  • 정보
    • 소개
      • 시작하기에 앞서
      • Godot 엔진에 대하여
      • 문서에 대하여
      • 문서의 구조
    • 자주 묻는 질문들(FAQ)
      • Godot로 무엇을 할 수 있나요? 가격은 얼마인가요? 라이선스 조항은 어떻게 되나요?
      • Godot는 어떤 플랫폼을 지원하나요?
      • Godot는 어떤 프로그래밍 언어를 지원하나요?
      • GDScript는 무엇이고 왜 이것을 써야 하나요?
      • GDScript를 만들게 된 동기가 무엇인가요?
      • Godot는 어떤 타입의 3D 모델 형식을 지원하나요?
      • Godot에서 [FMOD, GameWorks 등 클로즈 SDK]가 지원될까요?
      • 어떻게 고도 에디터를 내 컴퓨터에 설치할 수 있나요?
        • Windows
        • macOS
        • 리눅스
      • 고도 에디터는 포터블 어플리케이션인가요?
      • Godot가 Direct3D 대신 Vulkan 또는 OpenGL을 사용하는 이유는 무엇인가요?
      • 왜 Godot는 주요 기능을 작게 유지하려고 하나요?
      • 다양한 해상도와 화면 비율에 맞는 애셋을 어떻게 만드나요?
      • 어떻게 Godot를 확장할 수 있나요?
      • Godot의 다음 릴리스는 언제인가요?
      • 저도 기여하고 싶어요! 어떻게 시작해야 하나요?
      • Godot에 대한 좋은 아이디어가 있습니다. 어떻게 이것을 공유할 수 있나요?
      • Godot를 게임이 아닌 응용프로그램 제작에 이용할 수 있을까요?
      • Godot를 라이브러리로 이용할 수 있을까요?
      • Godot는 어떤 유저 인터페이스 툴킷을 사용하나요?
      • Godot는 왜 표준 템플릿 라이브러리(STL: Standard Template Library)를 사용하지 않나요?
      • 왜 Godot는 예외(Exception)를 사용하지 않나요?
      • 왜 Godot는 런타임 타입 정보(RTTI)를 강요하지 않나요?
      • Godot는 왜 데이터 지향 디자인(DoD) 구현을 강제하지 않나요?
      • 어떻게 Godot 개발을 돕거나 후원할 수 있나요?
      • Godot는 누가 만드나요? 제가 연락할 수 있을까요?
    • 문제 해결
      • 에디터나 프로젝트 매니저에서 하는 모든 작업이 한 프레임 지연된 것처럼 보입니다.
      • 에디터에서 3D 카메라를 회전하면 그리드가 사라지고 메시가 검게 변합니다.
      • 에디터 및 프로젝트가 시작하기까지 오랜 시간이 걸립니다.
      • 인스펙터와 노드 독의 에디터 툴팁이 화면에 나타날 때 깜빡거립니다 .
      • 시스템 콘솔을 클릭하면 Godot 에디터가 고정된 것처럼 보입니다.
      • 프로젝트 매니저 및 에디터 창의 왼쪽 위 구석에 "NO DC"와 같은 텍스트가 나타납니다.
      • 에디터와 달리 프로젝트 창이 흐릿하게 나타납니다.
      • 프로젝트를 실행할 때 프로젝트 창이 가운데에 나타나지 않습니다.
      • 에디터에서는 프로젝트가 잘 실행되지만 내보낸 사본에서 프로젝트를 실행할 시 일부 파일을 불러올 수 없습니다.
    • 기능 목록
      • 기능
        • 플랫폼
        • 에디터
        • 2D 그래픽
        • 2D 툴
        • 2D 물리
        • 3D 그래픽
        • 3D 툴
        • 3D 물리(Physics)
        • 셰이더
        • 스크립팅(Scripting)
        • 오디오
        • 가져오기
        • 입력
        • 네비게이션
        • 네트워킹(Networking)
        • 현지화(Internationalization)
        • 윈도우화 및 운영체제 통합
        • 모바일
        • XR 지원 (AR 및 VR)
        • GUI 시스템
        • 애니메이션
        • 파일 형식
        • 기타(Miscellaneous)
    • 문서 변경 내역
      • 3.1 버전 이후의 새로운 튜토리얼
        • 프로젝트 워크플로
        • 2D
        • 오디오
        • 수학
        • 입력(Input)
        • 현지화(Internationalization)
        • 셰이딩(Shading)
        • 네트워킹(Networking)
        • VR
        • 플러그인(Plugin)
        • 멀티 스레딩(Multi-threading)
        • 내용물 만들기(Creating content)
        • 최적화(Optimization)
        • 법률(Legal)
      • 3.0 버전 이후 새로운 튜토리얼
        • 단계별
        • 스크립팅(Scripting)
        • 프로젝트 워크플로
        • 2D
        • 3D
        • 물리
        • 애니메이션
        • GUI
        • 뷰포트(Viewport)
        • 셰이딩(Shading)
        • 플러그인(Plugin)
        • 플랫폼 특화(Platform-specific)
        • 멀티 스레딩(Multi-threading)
        • 내용물 만들기(Creating content)
        • 기타(Miscellaneous)
        • 컴파일링(Compiling)
        • 엔진 개발(Engine development)
    • Godot 출시 정책
      • Godot 버전 관리
      • 릴리스 지원 타임라인
      • 다음 버전은 언제 출시되나요?
    • 라이센스 준수
      • 라이센스가 무엇입니까?
      • 요구사항
      • 포함하는 법
        • 크레딧 화면
        • 라이선스 화면
        • 출력 로그
        • 첨부 파일
        • 인쇄된 설명서
        • 라이선스에 대한 링크
      • 제삼자 라이선스
        • 프리타입(FreeType)
        • ENet
        • mbed TLS

시작하기

  • 소개
    • Godot 소개
      • Godot란?
      • Godot 엔진으로 무엇을 할 수 있습니까?
      • How does it work and look?
      • 프로그래밍 언어
      • Godot를 사용하려면 무엇을 알아야 하나요?
    • Learn to code with GDScript
      • Learn in your browser with the GDScript app
    • Godot의 주요 개념 개요
      • 씬(Scene)
      • 노드
      • 씬 트리
      • 신호
      • 요약
    • First look at Godot's editor
      • The Project manager
      • First look at Godot's editor
      • The four main screens
      • Integrated class reference
    • Learning new features
      • Making the most of this manual
      • Learning with the community
      • Community tutorials
    • Godot의 디자인 철학
      • 객체 지향 디자인과 구성
      • 올인원 패키지
      • 오픈 소스
      • 커뮤니티 중심
      • Godot 에디터는 Godot 게임입니다
      • 2D 와 3D 엔진을 분리
  • 단계별
    • 노드와 씬
      • 노드
      • 씬(Scene)
      • Creating your first scene
      • Changing a node's properties
      • Running the scene
      • Setting the main scene
    • Creating instances
      • In practice
      • Editing scenes and instances
      • Scene instances as a design language
      • 요약
    • Scripting languages
      • Available scripting languages
      • Which language should I use?
        • GD스크립트
        • .NET / C#
        • 비주얼스크립트(VisualScript)
        • C and C++ via GDNative
      • 요약
    • Creating your first script
      • 프로젝트 설정하기
      • Creating a new script
      • Hello, world!
      • Turning around
        • Moving forward
      • Complete script
    • Listening to player input
      • Moving when pressing "up"
      • Complete script
      • 요약
    • Using signals
      • 씬 설정
      • Connecting a signal in the editor
      • Connecting a signal via code
      • Complete script
      • 커스텀 시그널
      • 요약
  • Your first 2D game
    • 준비사항
    • Contents
      • 프로젝트 설정하기
        • 프로젝트 조직하기
      • Creating the player scene
        • 노드 구조
        • 스프라이트 애니메이션
      • Coding the player
        • 애니메이션 고르기
        • 콜리전 준비하기
      • Creating the enemy
        • 노드 설정하기
        • 적 스크립트
      • The main game scene
        • 몹 스폰하기
        • 메인 스크립트
        • 씬 테스트하기
      • Heads up display
        • ScoreLabel
        • 메시지
        • StartButton
        • 메인에 HUD를 연결하기
        • 오래된 적들 제거하기
      • 마무리 작업
        • 배경(Background)
        • 음향 효과(Sound effects)
        • 키보드 단축키
  • Your first 3D game
    • Contents
      • Setting up the game area
        • Setting up the playable area
      • Player scene and input actions
        • Creating input actions
      • Moving the player with code
        • Testing our player's movement
      • Designing the mob scene
        • Removing monsters off-screen
      • Spawning monsters
        • Creating the spawn path
        • Spawning monsters randomly
      • Jumping and squashing monsters
        • Controlling physics interactions
        • Jumping
        • Squashing monsters
      • Killing the player
        • Hitbox with the Area node
        • Ending the game
        • Code checkpoint
      • Score and replay
        • Creating a UI theme
        • Keeping track of the score
        • Retrying the game
        • Adding music
      • Character animation
        • Using the animation editor
        • The float animation
        • Animating the mobs
      • Going further
        • Exploring the manual

튜토리얼

  • 2D
    • Canvas layers
      • Viewport and Canvas items
      • CanvasLayers
    • 뷰포트와 캔버스 변형
      • 소개
      • 캔버스 변형
      • 전역 캔버스 변형(Global canvas transform)
      • 늘이기 변형(Stretch transform)
      • 변형 순서
      • 변형 기능들
      • Feeding custom input events
    • Using TileMaps
      • 소개
      • 프로젝트 설정하기
      • TileMap node
      • Creating a TileSet
      • 콜리전 모양
      • Atlas tiles
        • Random tile priorities
      • Autotiles
        • 2x2
        • 3x3 (minimal)
        • 3x3
        • Disabling autotile
        • Autotile binding
      • Tips and tricks
    • 입자(Particle) 시스템 (2D)
      • 소개
        • Particle nodes
        • ParticlesMaterial
        • 텍스쳐
      • Time parameters
        • Lifetime
        • One Shot
        • Preprocess
        • Speed Scale
        • Explosiveness
        • 무작위성
        • Fixed FPS
        • Fract Delta
      • Drawing parameters
        • Visibility Rect
        • 지역 좌표
        • Draw Order
      • ParticlesMaterial settings
        • Direction
        • Spread
        • Flatness
        • 중력
        • 초기 속도(Initial Velocity)
        • 각속도
        • 회전 속도(Spin Velocity)
        • 공전 속도(Orbit Velocity)
        • 선형 가속도(Linear Acceleration)
        • 지름 가속도(Radial Acceleration)
        • 접선가속도(Tangential Acceleration)
        • Damping
        • 각도
        • 크기
        • 색상
        • Hue variation
      • 방출 모양(Emission Shapes)
        • 방출 마스크
        • 방출 색상
    • 2D 이동 개요
      • 소개
      • Setup
      • 8 방향 이동
      • 회전 + 이동
      • 회전 + 이동 (마우스)
      • 클릭과 이동
      • 요약
    • 2D 빛(lights)과 그림자(shadows)
      • 소개
      • Setup
      • 노드
      • 빛
      • 그림자
      • 단계별
    • 2D 메시
      • 소개
      • Optimizing pixels drawn
      • 스프라이트를 2D 메시로 변환하기
    • Custom drawing in 2D
      • 소개
      • Drawing
      • Updating
      • 예제: 원호 그리기
        • 호(Arc) 함수
        • 화면에 호 그리기
        • Arc polygon function
        • Dynamic custom drawing
        • Antialiased drawing
      • 툴
    • 2D 스프라이트 애니메이션
      • 소개
      • Individual images with AnimatedSprite
        • 애니메이션 제어하기
      • Sprite sheet with AnimatedSprite
      • Sprite sheet with AnimationPlayer
        • Controlling an AnimationPlayer animation
      • 요약
  • 3D
    • 3D 소개
      • Spatial node
      • 3D content
        • DCC-created models
        • Generated geometry
        • 즉각적인 지오메트리(Immediate geometry)
        • 2D in 3D
      • 환경
      • 3D viewport
        • Coordinate system
        • Space and manipulation gizmos
        • View menu
        • Default environment
        • 카메라
        • 빛
    • 3D 변형(transform) 사용하기
      • 소개
      • Problems of Euler angles
        • Axis order
        • 보간법 (Interpolation)
        • Say no to Euler angles
      • Introducing transforms
        • Manipulating transforms
        • Precision errors
        • Obtaining information
        • 정보 설정
        • 쿼터니언(quaternions) 으로 보간하기
      • Transforms are your friend
    • 3D rendering limitations
      • 소개
      • Texture size limits
      • Color banding
      • Depth buffer precision
      • Transparency sorting
      • Multi-sample antialiasing
    • Spatial Material
      • 소개
      • 플래그
        • Transparent
        • Use Shadow to Opacity
        • Unshaded
        • 꼭짓점 조명
        • No Depth Test
        • Use Point Size
        • World Triplanar
        • Fixed Size
        • Do Not Receive Shadows
        • Disable Ambient Light
        • Ensure Correct Normals
      • 꼭짓점 색
        • Use as Albedo
        • Is sRGB
      • Parameters
        • Diffuse Mode
        • Specular Mode
        • Blend Mode
        • Cull Mode
        • Depth Draw Mode
        • Line Width
        • Point Size
        • Billboard Mode
        • Billboard Keep Scale
        • Grow
        • Use Alpha Scissor
      • Material colors, maps and channels
        • Albedo
        • Metallic
        • Roughness
        • Emission
        • Normal map
        • Rim
        • Clearcoat
        • Anisotropy
        • Ambient Occlusion
        • 깊이
        • 서브서피스 산란
        • Transmission
        • Refraction
        • Detail
        • UV1 and UV2
        • Triplanar Mapping
      • Proximity and distance fade
      • Render priority
    • 3D lights and shadows
      • 소개
      • Light nodes
        • Shadow mapping
        • Directional shadow mapping
        • Omni shadow mapping
        • Spot shadow mapping
    • Reflection probes
      • 소개
      • 설정하기
      • Interior vs exterior
      • Blending
      • Reflection atlas
    • Using GIProbe
      • 소개
      • 설정하기
      • 빛 추가하기
      • 반사
      • Interior vs exterior
      • Tweaking
      • 품질
    • 구워진 라이트맵
      • 소개
      • 시각적 비교
      • 설정하기
        • Unwrap on scene import
        • Unwrap from within Godot
        • Unwrap from your 3D DCC
        • Checking UV2
      • 씬 설정하기
        • Configure bounds
        • 메시(mesh) 설정하기
        • 빛 설정하기
      • 굽기
        • Balancing bake times with quality
        • 굽기 구성
      • Dynamic objects
    • Environment and post-processing
      • 환경
        • 카메라 노드
        • WorldEnvironment node
        • Default environment
      • 환경 옵션
        • 배경(Background)
        • Ambient Light
        • Fog
        • Tonemap
        • Auto Exposure (HDR)
      • Mid- and post-processing effects
        • Screen-Space Reflections (SSR)
        • Screen-Space Ambient Occlusion (SSAO)
        • Depth of Field / Far Blur
        • Depth of Field / Near Blur
        • Glow
        • 수정
    • High dynamic range lighting
      • 소개
      • Computer displays
      • Scene linear & asset pipelines
        • sRGB transfer function to display linear ratios on image import
        • Hardware sRGB transfer function to display linear conversion
        • Scene linear to display-referred nonlinear
      • Parameters of HDR
    • Using GridMaps
      • 소개
      • 예제 프로젝트
      • MeshLibrary 만들기
      • 콜리전(Collision)
      • 머티리얼
      • NavigationMeshes
      • MeshLibrary 내보내기
      • GridMap 사용하기
      • 코드로 GridMap 사용하기
    • Using MultiMeshInstance
      • 소개
      • Setting up the nodes
      • MultiMesh 설정
        • Target Surface
        • Source Mesh
        • Mesh Up Axis
        • Random Rotation
        • Random Tilt
        • Random Scale
        • 크기
        • 양
    • Prototyping levels with CSG
      • CGS 노드 소개
        • CSG 툴 기능
        • CSGPolygon
        • 맞춤 메시
        • CSGCombiner
        • Processing order
      • Prototyping a level
      • Using prototype textures
    • 절차적 기하
      • Using the ArrayMesh
        • ArrayMesh
        • Generating geometry
        • Saving
      • Using the MeshDataTool
      • Using the SurfaceTool
      • Using ImmediateGeometry
      • What is geometry?
      • 메시란?
      • What a Mesh is
        • Surfaces
        • Surface array
      • 툴
        • ArrayMesh
        • MeshDataTool
        • SurfaceTool
        • ImmediateGeometry
      • Which one should I use?
    • Occluder Nodes
      • OccluderShapeSphere
      • OccluderShapePolygon
        • Editing and details
        • Holes
        • Using polygons dynamically
    • Rooms and Portals
      • Introduction to Rooms and Portals
        • Minimizing manual labour
        • Some caveats
      • First steps with Rooms and Portals
        • The RoomManager
        • Rooms
        • Portals
        • Trying it out
      • Using objects in Rooms and Portals
        • Portal mode
        • Sprawling
        • Lighting
      • Advanced Room and Portal usage
        • Gameplay callbacks
        • VisbilityNotifiers / VisibilityEnablers
        • RoomGroups
        • Internal Rooms
      • Editing Rooms and Portals
        • Example SceneTree
        • Creating room systems in Blender (or other modeling tools)
        • Portal point editing
        • Room point editing
        • RoomManager
        • Portals
        • Particle Systems
        • Multimeshes
      • Rooms and Portals example
        • 소개
        • Step 1
        • Step 2
        • Step 3
        • Step 4
        • Step 5
        • Step 6
        • 결론
    • 3D text
      • 소개
      • Label3D
      • Text mesh
  • 애니메이션
    • Introduction to the animation features
      • AnimationPlayer 노드 만들기
      • Computer animation relies on keyframes
      • Tutorial: Creating a simple animation
        • 씬 설정
        • Adding a track
        • The second keyframe
        • Run the animation
        • Back and forth
        • Track settings
      • Keyframes for other properties
      • Edit keyframes
      • Advanced: Call Method tracks
      • Using RESET tracks
    • 컷 아웃(Cutout) 애니메이션
      • What is it?
      • Cutout animation in Godot
      • GBot 만들기
      • Setting up the rig
      • 중심점 조정하기
      • RemoteTransform2D 노드
      • 뼈대 완성하기
      • 스켈레톤
      • IK 체인
      • Animation tips
        • Setting keyframes and excluding properties
      • Creating a rest pose
      • Modifying rotation only
      • Keyframing IK chains
      • Visually move a sprite behind its parent
      • Setting easing curves for multiple keys
      • 2D Skeletal deform
    • 2D skeletons
      • 소개
      • Setup
      • Creating the polygons
      • Creating the skeleton
      • Deforming the polygons
      • Internal vertices
    • Using AnimationTree
      • 소개
      • Creating an AnimationTree
      • Creating a tree
      • Blend tree
        • Blend2 / Blend3
        • OneShot
        • Seek
        • TimeScale
        • Transition
        • BlendSpace2D
        • BlendSpace1D
        • StateMachine
      • Root motion
      • Controlling from code
      • State machine travel
    • Playing videos
      • Supported playback formats
      • Setting up VideoPlayer
        • Handling resizing and different aspect ratios
        • Displaying a video on a 3D surface
      • Video decoding conditions and recommended resolutions
      • Playback limitations
      • Recommended Theora encoding settings
        • Balancing quality and file size
        • FFmpeg: Convert while preserving original video resolution
        • FFmpeg: Resize the video then convert it
  • Assets pipeline
    • 가져오기 과정
      • Godot 3.0+에서 애셋 가져오기
      • 가져오기의 매개변수 변경하기
      • 여러 애셋들을 다시 가져오기
      • 자동으로 다시 가져오기
      • 생성된 파일
      • 가져오기 리소스 타입 변경하기
      • 디폴트 가져오기 매개변수 변경하기
      • 단순함이 핵심입니다!
    • 이미지 가져오기
      • 지원되는 이미지 포맷
      • 텍스처 가져오기
        • 3D 감지
      • 압축
        • 압축 모드
        • HDR 모드
        • 일반 맵
      • 플래그
        • 반복
        • 필터
        • 밉맵
        • 이방성
        • sRGB
      • 프로세스
        • 알파 테두리 수정
        • Premultiplied Alpha(미리 곱하기 알파)
        • HDR as sRGB(sRGB로서의 HDR)
        • 색상 반전
      • Svg
        • 크기
    • 오디오 샘플 가져오기
      • 지원되는 파일
      • 모범 사례
        • 트리밍(Trimming)
        • 루핑(Looping)
    • 번역 가져오기
      • 게임과 현지화
      • 번역 형식
      • CSV 임포터
    • 3D 씬 가져오기
      • Godot 씬 임포터
        • Maya와 3DS Max에서 DAE 파일 내보내기
        • 블렌더에서 glTF 2.0 파일 내보내기
        • 블렌더에서 DAE 파일 내보내기
        • 블렌더에서 ESCN 파일 내보내기
        • 텍스처를 각각 내보내기
        • 내보내기 고려 사항
      • 워크플로 가져오기
      • 옵션 가져오기
        • 노드
        • 머티리얼
        • 메쉬
        • 외부 파일
      • 애니메이션 설정
        • 초당 프레임
        • 필터 스크립트
        • 보관소
        • 최적화 도구
        • 클립
      • 씬 상속
      • 가져오기 힌트
        • 노드 삭제 (-noimp)
        • 콜리전 생성 (-col, -convcol, -colonly, -convcolonly)
        • 내비게이션 생성 (-navmesh)
        • VehicleBody 만들기 (-vehicle)
        • VehicleWheel 만들기 (-wheel)
        • 리지드 바디 (-rigid)
        • 애니메이션 루프 (-loop, -cycle)
    • 3D 씬 내보내기
      • 개요
      • 제한사항
    • 블렌더 ESCN 내보내기(Exporter)
      • 내보내기에 대한 세부 정보
        • 머티리얼
        • 물리 속성
        • 빛
        • 메시
        • 스켈레톤
        • 애니메이션
      • 특정 오브젝트를 비활성화하기
      • 파이프라인 통합 빌드
  • 오디오
    • 오디오 버스(Audio buses)
      • 소개
      • Decibel scale
      • 오디오 버스(Audio buses)
      • Playback of audio through a bus
      • 효과 추가하기
        • Amplify
        • BandLimit and BandPass
        • 캡처
        • Chorus
        • Compressor
        • Delay
        • Distortion
        • EQ
        • EQ6, EQ10, EQ21
        • 필터
        • HighPassFilter
        • HighShelfFilter
        • Limiter
        • LowPassFilter
        • LowShelfFilter
        • NotchFilter
        • Panner
        • Phaser
        • PitchShift
        • Record
        • Reverb
        • SpectrumAnalyzer
        • StereoEnhance
      • Automatic bus disabling
      • Bus rearrangement
      • Default bus layout
    • Audio streams
      • 소개
      • AudioStream
      • AudioStreamPlayer
      • AudioStreamPlayer2D
      • AudioStreamPlayer3D
        • Reverb buses
        • Doppler
    • Sync the gameplay with audio and music
      • 소개
      • Using the system clock to sync
      • Using the sound hardware clock to sync
    • Recording with microphone
      • The structure of the demo
  • 모범 사례
    • 소개
    • Godot에 객체 지향 원리 적용하기
      • 스크립트가 엔진에서 동작하는 방식
      • 씬(Scene)
    • 씬 구성
      • 효과적으로 관계를 짓는 방법
      • 노드 트리 구조 선택하기
    • 씬과 스크립트 중 하나를 사용해야 하는 경우
      • 익명 타입
      • 명명된 타입
      • 스크립트와 PackedScene의 성능 비교
      • 결론
    • Autoloads versus regular nodes
      • 오디오 잘림 문제
      • 공유 기능 및 데이터 관리하기
      • 언제 오토로드를 사용해야 하는지
    • 노드를 모든 용도로 사용하는 것을 피하는 시기와 방법
    • Godot 인터페이스
      • 오브젝트 참조 얻기
      • 오브젝트에서 데이터나 로직에 액세스하기
    • Godot notifications
      • _process vs. _physics_process vs. *_input
      • _init vs. initialization vs. export
      • _ready vs. _enter_tree vs. NOTIFICATION_PARENTED
    • Data preferences
      • Array vs. Dictionary vs. Object
      • Enumerations: int vs. string
      • AnimatedTexture vs. AnimatedSprite vs. AnimationPlayer vs. AnimationTree
    • Logic preferences
      • Loading vs. preloading
      • Large levels: static vs. dynamic
    • 프로젝트 조직
      • 소개
      • 구성
      • 스타일 가이드
      • 가져오기
        • 특정 폴더를 무시하기
      • 대소문자 구분
    • 버전 관리 시스템
      • 소개
      • 공식 Git 플러그인
      • 버전 관리 시스템에서 제외 해야 하는 파일들
      • Windows에서 Git 사용하기
  • 에디터 매뉴얼
    • 명령줄(Command line) 튜토리얼
      • 명령줄 참조
      • 경로
      • 프로젝트 경로 설정하기
      • 프로젝트 생성하기
      • 에디터 실행하기
      • 씬 지우기
      • 게임 실행하기
      • 디버깅
      • 내보내기(Exporting)
      • 스크립트 실행하기
    • 외부 텍스트 에디터 사용하기
      • Official editor plugins
    • 기본 에디터 단축키
      • 일반 에디터 작업
      • 2D/캔버스 아이템 에디터
      • 3D / Spatial Editor
      • 텍스트 에디터
      • 스크립트 에디터
      • Visual Script Editor
      • Editor Output
      • 디버거
      • 파일 대화 상자
      • 파일시스템 독
      • Scene Tree Dock
      • Animation Track Editor
      • Tile Map Editor
      • Tileset Editor
    • 웹 에디터 사용하기
      • 브라우저 지원
      • 제한사항
      • 프로젝트 가져오기
      • 프로젝트 편집 및 실행
      • 제 프로젝트 파일은 어디에 있나요?
    • Managing editor features
      • 소개
      • Creating a profile
      • Sharing a profile
  • 내보내기
    • 내보내기(Exporting)
      • 개요
      • 프로젝트 준비하기
      • 메인 씬 설정하기
      • 템플릿 내보내기
      • 프리셋 내보내기
      • 플랫폼 별 내보내기
        • PC (Linux/macOS/Windows)
        • Android
        • iOS
        • HTML5 (웹)
    • 프로젝트 내보내기
      • 왜 내보내나요?
        • PC에서
        • 모바일에서
      • 내보내기 메뉴
        • 템플릿 내보내기
        • Resource options
      • 명령줄에서 내보내기
      • PCK와 ZIP 파일 포맷의 비교
    • 패키지, 패치, 모드 내보내기
      • 사용 사례
      • PCK 파일의 개요
      • PCK 파일 생성하기
      • 런타임에 PCK 파일 열기
      • 요약
    • 기능 태그
      • 소개
      • 기본 기능
      • 맞춤 기능
      • 프로젝트 설정 재정의하기
      • 기본 재정의
      • 빌드 커스터마이징하기
    • Exporting for Linux
    • Exporting for macOS
      • 요구사항
      • Code signing and notarization
        • If you have an Apple Developer ID Certificate
        • If you do not have an Apple Developer ID Certificate
        • Signing Options
        • Notarization Options
      • Entitlements
        • Hardened Runtime Entitlements
        • App Sandbox Entitlement
    • Running Godot apps on macOS
      • App is signed, notarized and distributed via App Store
      • App is signed, notarized and distributed outside App Store
      • App is signed (including ad-hoc signatures) but not notarized
      • App is not-signed, executable is linker-signed
      • Neither app nor executable is signed (relevant for Apple Silicon macs only)
    • Exporting for Windows
      • 요구사항
    • Windows에 응용 프로그램 아이콘 바꾸기
      • ICO 파일 생성하기
      • 작업 표시줄 아이콘 바꾸기
      • 파일 아이콘 바꾸기
      • 결과 테스트하기
    • 유니버설 Windows 플랫폼으로 내보내기
      • Xbox One의 제한사항
      • 서명 인증서 만들기
      • 자동 서명 설정하기
      • 패키지 설치하기
    • iOS로 내보내기
      • 요구사항
      • Godot 프로젝트를 Xcode로 내보내기
      • 능동적 개발 고려사항
        • Godot 프로젝트 폴더를 Xcode에 연결하는 단계
      • iOS 용 플러그인
      • Troubleshooting rendering issues
    • Android로 내보내기
      • OpenJDK 11 설치하기
      • Android SDK 다운로드하기
      • debug.keystore 만들기
      • Godot에서 설정하기
      • 런처 아이콘 만들기
      • 구글 플레이 스토어로 내보내기
      • APK 용량 최적화하기
      • Troubleshooting rendering issues
    • Android 용 맞춤 빌드
      • 맞춤 빌드 환경 설정하기
      • Enabling the custom build and exporting
    • 웹으로 내보내기
      • WebGL 버전
      • 내보내기 설정
      • 제한사항
        • 데이터 지속성을 위한 쿠키 사용
        • Background processing
        • 스레드
        • GDNative
        • 전체화면과 마우스 캡쳐
        • 오디오
        • 네트워킹(Networking)
        • 클립보드
        • 게임패드
        • 부팅 스플래시가 표시되지 않습니다
        • 쉐이더 언어 제약
      • 파일 전달하기
      • 스크립트에서 JavaScript 호출하기
    • 데디케이티드 서버로 내보내기
      • 플랫폼 지원
      • "Headless" 와 "server" 이진 파일 비교
      • PCK 파일 내보내기
      • 서버 배포 준비하기
      • 데디케이티드 서버 구동시키기
      • 고급 단계
    • 원 클릭 배포
      • 원 클릭 배포란 무엇인가요?
      • 지원되는 플랫폼
      • 원 클릭 배포 사용하기
      • 문제 해결
        • Android
  • 현지화(Internationalization)
    • Internationalizing games
      • 소개
      • 번역을 가져와서 구성하기
      • 리소스 현지화
      • key들을 text로 컨버팅하기
      • Making controls resizable
      • TranslationServer
      • Testing translations
      • Translating the project name
    • Localization using gettext
      • Advantages
      • Disadvantages
      • Caveats
      • Installing gettext tools
      • Creating the PO template (POT) manually
      • Creating the PO template (POT) using pybabel
      • Creating a messages file from a PO template
      • Loading a messages file in Godot
      • Updating message files to follow the PO template
      • Checking the validity of a PO file or template
      • Using binary MO files (useful for large projects only)
    • Locales
  • 입력(Input)
    • InputEvent 사용하기
      • What is it?
      • How does it work?
      • Anatomy of an InputEvent
      • Actions
      • InputMap
    • Input examples
      • 소개
      • Events versus polling
      • Input events
      • InputMap
        • Capturing actions
      • Keyboard events
        • Keyboard modifiers
      • Mouse events
        • Mouse buttons
        • Mouse motion
      • Touch events
    • Mouse and input coordinates
      • 정보
      • Hardware display coordinates
      • Viewport display coordinates
    • Customizing the mouse cursor
      • Using project settings
      • Using a script
      • Demo project
      • Cursor list
    • Handling quit requests
      • Quitting
      • Handling the notification
      • Sending your own quit notification
    • Controllers, gamepads, and joysticks
      • Supporting universal input
        • Which Input singleton method should I use?
      • Differences between keyboard/mouse and controller input
        • Dead zone
        • "Echo" events
      • 문제 해결
        • My controller isn't recognized by Godot.
        • My controller has incorrectly mapped buttons or axes.
        • My controller works on a given platform, but not on another platform.
  • Input and Output (I/O)
    • 백그라운드 로딩
      • ResourceInteractiveLoader
      • 사용례
        • ResourceInteractiveLoader 가져오기
        • 폴링(Polling)
        • 로딩 진행도(선택사항)
        • 강제로 완료시키기 (선택사항)
        • 리소스 가져오기
      • 예제
      • 멀티스레드 사용하기
        • 세마포어 사용
        • 폴링하는 동안에는 메인 스레드 블로킹하지 않기
      • 예제 클래스
        • 예시:
    • File paths in Godot projects
      • Path separators
      • Accessing files in the project folder (res://)
      • Accessing persistent user data (user://)
      • Converting paths to absolute paths or "local" paths
      • Editor data paths
        • Self-contained mode
    • Saving games
      • 소개
      • Identify persistent objects
      • Serializing
      • Saving and reading data
      • Some notes
    • Binary serialization API
      • 소개
      • Packet specification
        • 0: null
        • 1: bool
        • 2: int
        • 3: float
        • 4: String
        • 5: Vector2
        • 6: Rect2
        • 7: Vector3
        • 8: Transform2D
        • 9: Plane
        • 10: Quat
        • 11: AABB
        • 12: Basis
        • 13: Transform
        • 14: Color
        • 15: NodePath
        • 16: RID (unsupported)
        • 17: Object (unsupported)
        • 18: Dictionary
        • 19: Array
        • 20: PoolByteArray
        • 21: PoolIntArray
        • 22: PoolRealArray
        • 23: PoolStringArray
        • 24: PoolVector2Array
        • 25: PoolVector3Array
        • 26: PoolColorArray
  • 수학
    • 벡터
      • 소개
      • 좌표계 (2차원)
      • 벡터 연산
        • 멤버 접근
        • 벡터의 합
        • 스칼라 곱
      • 실용적인 응용
        • 이동
        • 표적을 향하기
      • 단위 벡터
        • 표준화
        • 반사
      • 내적
        • 직면
      • 외적
        • 법선 계산하기
        • 대상 가리키기
      • 더 많은 정보
    • 고급 벡터 연산
      • 평면
        • 평면과의 거리
        • 원점으로부터 멀리
        • 2D로 평면 구성하기
        • 평면의 예
      • 3D에서 콜리전 감지
      • 더 많은 정보
    • 행렬과 변환
      • 소개
        • Matrix components and the Identity matrix
        • Scaling the transformation matrix
        • Rotating the transformation matrix
        • Basis of the transformation matrix
        • Translating the transformation matrix
        • Putting it all together
        • Shearing the transformation matrix (advanced)
      • Practical applications of transforms
        • Converting positions between transforms
        • Moving an object relative to itself
        • Applying transforms onto transforms
        • Inverting a transformation matrix
      • How does it all work in 3D?
        • Representing rotation in 3D (advanced)
    • 보간법 (Interpolation)
      • 벡터 보간
      • 변형 보간
      • 부드러운 모션 만들기
    • 베지어 곡선과 경로
      • 2차 베지어 (Quadratic Bezier)
      • 3차 베지어 (Cubic Bezier)
      • 제어점 만들기
      • Curve2D, Curve3D, Path and Path2D
      • Evaluating
      • Drawing
      • Traversal
    • Random number generation
      • Global scope versus RandomNumberGenerator class
      • The randomize() method
      • Getting a random number
      • Get a random array element
      • Get a random dictionary value
      • Weighted random probability
      • "Better" randomness using shuffle bags
      • Random noise
  • 네비게이션
    • Real Time Navigation (3D)
      • 소개
      • The map and navigation regions
      • NavigationAgent3D
      • RVO processing
      • NavigationObstacle3D
      • Generating a path (old method)
  • 네트워킹(Networking)
    • High-level multiplayer
      • High-level vs low-level API
      • 중급 추상화(Mid level abstraction)
      • Initializing the network
      • Managing connections
      • RPC
      • Back to lobby
      • Starting the game
        • Player scenes
        • Synchronizing game start
      • Synchronizing the game
        • Network master
        • Master 그리고 puppet 키워드
      • 데디케이티드 서버로 내보내기
    • Making HTTP requests
      • Preparing scene
      • 스크립팅(Scripting)
      • Sending data to server
    • HTTP client class
    • SSL certificates
      • 소개
      • Approach 1: self signed cert
      • Approach 2: CA cert
    • WebSocket
      • HTML5 and WebSocket
      • Using WebSocket in Godot
        • Minimal client example
        • Minimal server example
        • Advanced chat demo
    • WebRTC
      • HTML5, WebSocket, WebRTC
        • WebSocket
        • WebRTC
      • Using WebRTC in Godot
        • Minimal connection example
        • Local signaling example
        • Remote signaling with WebSocket
  • 최적화(Optimization)
    • 소개
    • 일반
      • General optimization tips
        • 소개
      • Measuring performance
        • 제한사항
        • 조사 작업
      • Profilers
      • Principles
        • Performant design
        • Incremental design
        • The optimization process
        • Optimizing bottlenecks
      • Appendix
        • Bottleneck math
      • Optimization using Servers
        • Servers
        • RIDs
        • Creating a sprite
        • Instantiating a Mesh into 3D space
        • Creating a 2D RigidBody and moving a sprite with it
        • Getting data from the servers
    • CPU
      • CPU optimization
      • Measuring performance
      • CPU profilers
        • External profilers
      • Manually timing functions
      • Caches
      • Languages
        • GD스크립트
        • C#
        • Other languages
        • C++
      • 스레드
      • 씬트리
      • 물리
    • GPU
      • GPU optimization
        • 소개
      • Draw calls, state changes, and APIs
        • 2D batching
        • 3D batching
        • Reuse Shaders and Materials
      • Pixel cost versus vertex cost
      • Pixel/fragment shaders and fill rate
        • Reading textures
        • Texture compression
        • Post-processing and shadows
      • Transparency and blending
      • Multi-platform advice
      • Mobile/tiled renderers
      • Optimization using MultiMeshes
        • MultiMeshes
        • Multimesh example
    • 2D
      • Optimization using batching
        • 소개
        • How it works
        • 빛
        • Light scissoring
        • Vertex baking
        • Project Settings
        • Diagnostics
        • 자주 묻는 질문들(FAQ)
        • Appendix
    • 3D
      • Optimizing 3D performance
      • Culling
        • Occlusion culling
        • Portal Rendering
        • Other occlusion techniques
        • Transparent objects
      • Level of detail (LOD)
        • Billboards and imposters
        • Use instancing (MultiMesh)
      • 조명 굽기
      • Animation and skinning
      • Large worlds
      • Animating thousands of objects
        • Animating thousands of fish with MultiMeshInstance
        • Controlling thousands of fish with Particles
    • 멀티 스레딩(Multi-threading)
      • Thread-safe APIs
        • 스레드
        • 전역 범위
        • 씬 트리
        • 렌더링
        • GDScript 배열(arrays), 딕셔너리(dictionaries)
        • 리소스
      • 멀티스레드 사용하기
        • 스레드
        • Creating a Thread
        • Mutexes
        • Semaphores
  • 물리
    • 물리 소개
      • 콜리전 오브젝트
        • 물리 머티리얼
        • 콜리전 모양
        • 물리 프로세스 콜백
        • 콜리전 레이어와 마스크
      • Area2D
      • StaticBody2D
      • RigidBody2D
        • 리지드 바디 모드
        • RigidBody2D 사용하기
        • 접촉 알림
      • KinematicBody2D
        • 키네마틱 콜리전 응답
    • Using RigidBody
      • 리지드 바디(rigid body)란?
      • 리지드 바디를 제어하는 방법
      • "look at" 메서드
    • Using Area2D
      • 소개
      • What is an area?
      • Area properties
      • Overlap detection
      • Area influence
        • Point gravity
        • 예제
    • KinematicBody2D 사용하기
      • 소개
      • 키네마틱 바디란 무엇인가?
      • 이동과 콜리전
        • move_and_collide
        • move_and_slide
        • move_and_slide_with_snap
      • 콜리전 감지하기
      • 어떤 이동 메서드를 사용해야 할까요?
      • 예제
        • 이동과 벽
        • 튕김/반사
        • 플랫포머 움직임
    • 광선 투사(Ray Cast)하기
      • 소개
      • 공간(Space)
      • 공간에 접근하기
      • 광선 투사 쿼리
      • 콜리전 예외
      • 충돌 마스크
      • 화면에서의 3D ray casting(광선 투사)
    • 래그돌(Ragdoll) 시스템
      • 소개
      • 래그돌 설정하기
        • 물리적 본 만들기
        • 스켈레톤(Skeleton) 정리하기
        • 콜리전 모양 조정
        • Joints adjustment
      • Simulating the ragdoll
        • 콜리전 레이어와 마스크
    • Kinematic character (2D)
      • 소개
      • Physics process
      • 씬 설정
      • Moving the kinematic character
    • Using SoftBody
      • 기본 설정
      • Cloak simulation
    • 콜리전 모양 (3D)
      • Primitive collision shapes
      • 컨벡스 콜리전 모양
      • Concave or trimesh collision shapes
      • Performance caveats
    • 물리 보간
      • Quick start guide
      • 소개
        • Physics ticks and rendered frames
        • Lock the tick / frame rate together?
        • Adapt the tick rate?
        • Lock the tick rate, but use interpolation to smooth frames in between physics ticks
        • Linear interpolation
        • The physics interpolation fraction
        • Calculating the interpolated position
        • Smoothed transformations between physics ticks?
        • In the past
        • Why look into the past? Why not predict the future?
        • Fixed timestep interpolation
      • Using physics interpolation
        • Turn on the physics interpolation setting
        • Move (almost) all game logic from _process to _physics_process
        • Ensure that all indirect movement happens during physics ticks
        • Choose a physics tick rate
        • Call reset_physics_interpolation() when teleporting objects
      • Advanced physics interpolation
        • Exceptions to automatic physics interpolation
        • 카메라
        • Manual Camera interpolation
        • Typical example
        • get_global_transform_interpolated()
        • Example manual Camera script
        • Mouse look
        • Disabling interpolation on other nodes
        • MultiMeshes
  • 플랫폼 특화(Platform-specific)
    • Android plugins
      • Creating Android plugins
        • 소개
        • Android plugin
        • 문제 해결
      • Android in-app purchases
        • Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)
        • 사용례
    • iOS plugins
      • Creating iOS plugins
        • Loading and using an existing plugin
        • Creating an iOS plugin
      • iOS 용 플러그인
        • Accessing plugin singletons
        • Asynchronous methods
        • Store Kit
        • Game Center
        • Multi-platform games
    • HTML5
      • HTML5 shell class reference
        • Engine
        • Engine configuration
      • Custom HTML page for Web export
        • Setup
        • Starting the project
        • Customizing the behavior
        • Customizing the presentation
        • 디버깅
    • Godot의 콘솔 지원
      • Console publishing process
      • Official support
      • Third-party support
    • Mobile rendering limitations
  • 플러그인(Plugin)
    • Editor plugins
      • Installing plugins
        • Finding plugins
        • Installing a plugin
        • Enabling a plugin
      • Making plugins
        • 플러그인에 대해서
        • Creating a plugin
        • A custom node
        • Going beyond
        • Registering autoloads/singletons in plugins
      • Making main screen plugins
        • What this tutorial covers
        • Initializing the plugin
        • Main screen scene
        • Update the plugin script
        • Try the plugin
      • Import plugins
        • 소개
        • Configuration
        • The EditorImportPlugin class
        • Options and presets
        • The import method
        • Platform variants and generated files
        • Trying the plugin
      • Spatial gizmo plugins
        • 소개
        • The EditorSpatialGizmoPlugin
        • Simple approach
        • Alternative approach
      • Inspector plugins
        • Setting up your plugin
        • Interacting with the inspector
        • Adding an interface to edit properties
      • Visual Shader plugins
    • 편집기에서 코드 실행하기
      • What is tool?
      • 사용하는 법
      • Try it out
      • Editing variables
      • 씬 인스턴스화하기
  • 렌더링
    • Using Viewports
      • 소개
      • 입력
      • Listener
      • Cameras (2D & 3D)
      • Scale & stretching
      • Worlds
      • 캡처
      • Viewport Container
      • 렌더링
      • Render target
    • Multiple resolutions
      • The problem of multiple resolutions
      • One size fits all
      • Base size
      • Resizing
      • Stretch settings
        • Stretch Mode
        • Stretch Aspect
        • Stretch Shrink
        • From scripts
      • Common use case scenarios
        • Desktop game
        • Mobile game in landscape mode
        • Mobile game in portrait mode
        • Non-game application
      • hiDPI support
      • Reducing aliasing on downsampling
      • Handling aspect ratios
      • Field of view scaling
      • Scaling 2D and 3D elements differently using Viewports
    • Fixing jitter and stutter
      • What are jitter and stutter?
      • Distinguishing between them
      • Jitter
      • Stutter
        • Windows
        • Linux (X11)
        • macOS
        • Android
        • iOS
      • Reporting stutter or jitter problems
    • Differences between GLES2 and GLES3
      • 파티클
      • SCREEN_TEXTURE mip-maps
      • DEPTH_TEXTURE
      • Color space
      • HDR
      • SpatialMaterial features
      • Environment features
      • GIProbes
      • Contact shadows
      • Light performance
      • Texture compression
      • Blend shapes
      • Shading language
        • textureSize() workaround
      • Built in variables and render modes
  • 스크립팅(Scripting)
    • 프로그래밍 언어
      • GD스크립트
        • GDScript 기초
        • GDScript: 동적 언어 소개
        • GDScript 내보내기(Export)
        • GDScript 스타일 가이드
        • GDScript의 정적 타이핑(Static typing)
        • GDScript 경고 시스템(Warning system)
        • GDScript 형식 문자열(format strings)
      • 비주얼스크립트(VisualScript)
        • Visual Scripting(비주얼 스크립팅)은 무엇인가요
        • Visual Scripting 시작하기
        • 노드와 전문 용어(Nodes and terminology)
        • 커스텀 비주얼스크립트 노드
      • C#
        • C# 기초
        • C# 기능
        • C#과 GDScript의 API 차이점
        • C# 스타일 가이드
      • GDNative
        • What is GDNative?
        • GDNative C example
        • GDNative C++ 예제
    • 핵심 기능
      • 디버그
        • Overview of debugging tools
        • Debugger panel
      • Idle and Physics Processing
      • 그룹
        • Managing groups
      • Nodes and scene instances
        • Getting nodes
        • Node paths
        • 노드 만들기
        • 씬 인스턴스화하기
      • 재정의 가능한(Overridable) 함수
      • 언어간 스크립팅
        • 노드 인스턴스화 하기
        • 멤버 변수 접근하기
        • 메서드 호출하기
        • 상속(Inheritance)
      • 스크립트 템플릿 만들기
        • 템플릿 위치시키기
        • 언어 지원 및 재정의 동작
        • 기본(Default) 템플릿
        • 템플릿 플레이스홀더 목록
      • Evaluating expressions
        • Basic usage
        • Passing variables to an expression
        • Setting a base instance for the expression
        • Example script
        • Built-in functions
      • Change scenes manually
      • Instancing with signals
        • 발사 예제
      • Pausing games and process mode
        • 소개
        • How pausing works
        • Process Modes
        • Pause Menu Example
      • 파일 시스템(File system)
        • 소개
        • 구현
        • project.godot
        • 경로 구분 기호
        • 리소스 경로(Resource path)
        • 사용자 경로(User path)
        • 호스트 파일 시스템(Host file system)
        • 단점
      • 리소스
        • 노드와 리소스
        • 외부(External) vs 내장(built-in)
        • 코드에서 리소스 불러오기
        • 씬 불러오기
        • 리소스 해제(Free)하기
        • 여러분만의 리소스 만들기
      • 싱글톤(오토로드)(Singletons(AutoLoad))
        • 소개
        • 오토로드
        • 커스텀 씬 전환기
      • 씬 트리(SceneTree) 사용하기
        • 소개
        • 메인루프(MainLoop)
        • 씬트리
        • 루트 뷰포트(Root viewport)
        • 씬 트리
        • 트리 순서
        • 씬 트리에 들어가서 "활성화되기"
        • 현재 씬 변경하기
      • Scene Unique Nodes
        • 소개
        • Creating and using them
  • 셰이더
    • 쉐이더 소개
      • Shaders in Godot
      • Shader types
      • Render modes
      • Processor functions
        • Vertex processor
        • Fragment processor
        • Light processor
    • Shading reference
      • Shading language
        • 소개
        • Data types
        • 배열
        • 상수
        • 연산자(Operator)
        • Flow control
        • Discarding
        • 함수(Function)
        • Built-in variables
        • Built-in functions
      • Spatial shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
      • CanvasItem shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
      • Particle shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
    • Your first shader
      • Your first 2D shader
        • 소개
        • Setup
        • Your first CanvasItem shader
        • Your first fragment function
        • Your first vertex function
        • 결론
      • Your first 3D shader
        • Where to assign my material
        • 설정하기
        • Shader magic
        • Noise heightmap
        • Uniforms
        • Interacting with light
      • Your second 3D shader
        • Your first spatial fragment function
        • Animating with TIME
        • Advanced effects: waves
    • Shader materials
      • 소개
      • Creating a ShaderMaterial
      • Converting to ShaderMaterial
    • Using VisualShaders
      • Creating a VisualShader
      • Using the Visual Shader Editor
      • Visual Shader nodes
        • Expression node
        • Fresnel node
        • Boolean node
        • If node
        • Switch node
    • Screen-reading shaders
      • 소개
      • SCREEN_TEXTURE built-in texture
      • SCREEN_TEXTURE example
      • Behind the scenes
      • Back-buffer logic
      • DEPTH_TEXTURE
    • Converting GLSL to Godot shaders
      • GLSL
        • Shader programs
        • Vertex attributes
        • gl_Position
        • Varyings
        • Main
        • 상수
        • Macros
        • 변수(Variable)
        • Coordinates
        • Precision
      • Shadertoy
        • 타입(Types)
        • 메인 이미지(mainImage)
        • 변수(Variable)
        • Coordinates
      • The Book of Shaders
        • 타입(Types)
        • Main
        • 변수(Variable)
        • Coordinates
    • Shaders style guide
      • 서식(Formatting)
        • 인코딩과 특수 문자
        • 들여쓰기(Indentation)
        • 줄 바꿈 및 공백 줄
        • 공백 줄(Blank lines)
        • 줄 길이
        • 한 줄에 하나의 명령문
        • 주석(Comment) 간격
        • 공백
        • Floating-point numbers
      • Accessing vector members
      • 명명 규칙
        • 함수와 변수
        • 상수
      • 코드 순서
        • 지역 변수(Local Variables)
    • Advanced post-processing
      • 소개
      • Full screen quad
      • Depth texture
      • An optimization
    • Using a Viewport as a texture
      • 소개
      • 뷰포트(Viewport) 설정하기
      • Applying the texture
      • 행성 텍스처 만들기
      • 행성 색칠하기
      • Making an ocean
    • Custom post-processing
      • 소개
      • Single pass post-processing
      • Multi-pass post-processing
    • Making trees
      • Start with a tree
      • Paint with vertex colors
      • Write a custom shader for the leaves
      • 셰이더 개선하기
  • User Interface (UI)
    • Size and anchors
      • Centering a control
      • Layout Presets
    • Using Containers
      • Container layout
      • 사이즈 플래그(Size flags)
      • Container types
        • Box Containers
        • Grid Container
        • Margin Container
        • Tab Container
        • Split Container
        • PanelContainer
        • ScrollContainer
        • ViewportContainer
      • Creating custom Containers
    • Custom GUI controls
      • So many controls...
      • Drawing
        • Checking control size
        • Checking focus
      • Sizing
      • 입력
        • Input events
        • 알림(Notification)
    • Keyboard/Controller Navigation and Focus
      • Node settings
      • Necessary code
    • Control node gallery
    • GUI skinning and themes
      • Introduction to GUI skinning
        • Basics of themes
        • Customizing a control
        • Customizing a project
        • Beyond controls
      • Using the theme editor
        • Creating a theme
        • Theme editor overview
        • Manage and import items
      • Theme type variations
        • Creating a type variation
        • Using a type variation
    • Control node tutorials
      • BBCode in RichTextLabel
        • 소개
        • Using BBCode
        • Reference
        • Animation effects
        • Custom BBCode tags and text effects
  • XR (AR/VR)
    • AR/VR 입문서
      • AR/VR 서버
      • 새로운 AR/VR 노드
      • Official plugins and resources
      • 고려해야 할 다른 사항
    • OpenXR plugin
      • 소개
      • 시작하기
      • 고급 단계
      • Plugin features
        • Enabling the OpenXR plugin
        • Switching runtimes
        • Passthrough
        • Deploying on Quest
        • Hand tracking
    • Oculus mobile plugin (deprecated)
      • Developing for Oculus Quest
        • 소개
        • Setting Up Godot
        • Setting Up Your Quest
    • OpenVR plugin
      • VR starter tutorial
        • VR starter tutorial part 1
        • VR starter tutorial part 2

개발

  • 컴파일링(Compiling)
    • Getting the source
      • Downloading the Godot source code
    • Introduction to the buildsystem
      • SCons
      • Setup
      • Platform selection
      • Resulting binary
      • 툴
      • Target(대상)
      • Bits
      • Custom modules
      • Cleaning generated files
      • Other build options
        • Overriding the build options
      • 템플릿 내보내기
    • Compiling for Windows
      • 요구사항
      • Setting up SCons
      • Installing Visual Studio caveats
      • Downloading Godot's source
      • 컴파일링(Compiling)
        • Selecting a compiler
        • Running SCons
      • Development in Visual Studio
      • Cross-compiling for Windows from other operating systems
        • 문제 해결
      • Creating Windows export templates
    • Compiling for X11 (Linux, *BSD)
      • 요구사항
        • Distro-specific one-liners
      • 컴파일링(Compiling)
      • Compiling a headless/server build
      • Building export templates
      • Using Clang and LLD for faster development
      • Using Pyston for faster development
    • Compiling for macOS
      • 요구사항
      • 컴파일링(Compiling)
      • Compiling a headless/server build
      • Building export templates
      • Cross-compiling for macOS from Linux
    • Compiling for Android
      • Note
      • 요구사항
      • Setting up the buildsystem
      • Building the export templates
        • Adding support for x86 devices
        • Cleaning the generated export templates
      • Using the export templates
        • Installing the templates
      • 문제 해결
        • Platform doesn't appear in SCons
        • Application not installed
        • Application exits immediately
    • Compiling for iOS
      • 요구사항
      • 컴파일링(Compiling)
      • 실행
    • Cross-compiling for iOS on Linux
      • Disclaimer
      • 요구사항
      • Configuring the environment
        • darling-dmg
        • Preparing the SDK
        • Toolchain
      • Compiling Godot for iPhone
        • Producing fat binaries
    • Compiling for Universal Windows Platform
      • 요구사항
      • 컴파일링(Compiling)
      • Creating UWP export templates
      • Running UWP apps with Visual Studio
    • Compiling for the Web
      • 요구사항
      • Building export templates
      • Threads and GDNative
      • Building the Editor
    • Compiling with Mono
      • 요구사항
      • Environment variables
      • Enable the Mono module
      • Generate the glue
        • Notes
      • Rebuild with Mono glue
      • 예제
        • Example (Windows)
        • Example (X11)
      • Data directory
        • 템플릿 내보내기
        • 에디터
      • Building the Mono runtime
      • Targeting Android
      • Targeting iOS
      • Targeting WebAssembly
      • 기본 클래스 라이브러리
      • AOT cross-compilers
      • 명령 줄 설정
    • Optimizing a build for size
      • Rationale
      • Stripping binaries
      • Optimizing for size instead of speed
      • Compiling with link-time optimization
      • Disabling 3D
      • Disabling advanced GUI objects
      • Disabling unwanted modules
    • Compiling with script encryption key
      • 단계별
      • 문제 해결
  • 엔진 개발(Engine development)
    • Setting up a development environment
      • Configuring an IDE
        • Android Studio
        • CLion
        • Code::Blocks
        • KDevelop
        • Qt Creator
        • Visual Studio
        • Visual Studio Code
        • Xcode
    • Getting started with Godot's source code
      • Introduction to Godot development
        • Architecture diagram
        • Debugging the editor with gdb
      • Common engine methods and macros
        • Print text
        • Format a string
        • Convert an integer or float to a string
        • Internationalize a string
        • Clamp a value
        • Microbenchmarking
        • Get project/editor settings
        • Error macros
      • Core types
        • Definitions
        • Memory model
        • Allocating memory
        • Containers
        • String
        • StringName
        • Math types
        • NodePath
        • RID
      • Variant class
        • 정보
        • Containers: Dictionary and Array
      • Object class
        • General definition
        • Registering an Object
        • 상수
        • Properties (set/get)
        • Binding properties using _set/_get/_get_property_list
        • Dynamic casting
        • 신호
        • 알림(Notification)
        • References
        • 리소스:
        • Resource loading
        • Resource saving
      • Inheritance class tree
        • Object
        • Reference
        • Control
        • Node2D
        • Spatial
    • Extending Godot by modifying its source code
      • Custom modules in C++
        • 모듈
        • What for?
        • Creating a new module
        • Using the module
        • Compiling a module externally
        • Improving the build system for development
        • Writing custom documentation
        • Adding custom editor icons
        • Summing up
      • Binding to external libraries
        • 모듈
        • Using the module
      • Custom Godot servers
        • 소개
        • What for?
        • Godot 서버 만들기
        • Custom managed resource data
        • GDScript에서 클래스 등록
        • MessageQueue
        • Summing it up
      • Custom resource format loaders
        • 소개
        • What for?
        • What not?
        • Creating a ResourceFormatLoader
        • Creating a ResourceFormatSaver
        • 맞춤 데이터 타입 생성하기
        • 새 파일 형식 등록
        • Loading it on GDScript
      • Custom AudioStreams
        • 소개
        • What for?
        • Create an AudioStream
        • Create an AudioStreamPlayback
    • Debugging and profiling
      • Debugging on macOS
        • Debugging Godot editor
        • Debugging exported project
      • Using C++ profilers
        • Recommended profilers
        • Godot에서 설정하기
        • Benchmarking startup/shutdown times
        • Profiler-specific instructions
  • Editor development
    • Introduction to editor development
      • Technical choices
      • Directory structure
      • Editor dependencies in scene/ files
      • Development tips
    • Editor icons
      • Creating icons
      • Color conversion for light editor themes
      • Icon optimization
      • Integrating and sharing the icons
      • 문제 해결
      • References
    • Editor style guide
      • 소개
      • Writing style
      • Button and menu texts
      • Inspector sections
      • Inspector performance hints
      • 툴팁
  • Godot file formats
    • GDScript grammar
    • TSCN file format
      • 파일 구조
        • Entries inside the file
      • 씬 트리
        • NodePath
        • 스켈레톤
        • BoneAttachment
        • AnimationPlayer
      • 리소스
        • External resources
        • Internal resources
        • ArrayMesh
        • 애니메이션

커뮤니티

  • Contributing
    • 시작하기
      • Ways to contribute
        • Contributing code
        • Testing and reporting issues
        • Contributing to the documentation
        • Contributing translations
    • Contributing to the engine
      • Best practices for engine contributors
        • 소개
        • 언어
        • 모범 사례
      • Pull request workflow
        • Git source repository
        • Forking and cloning
        • Branching
        • Updating your branch
        • Making changes
        • Pushing changes to a remote
        • Issuing a pull request
        • Modifying a pull request
        • The interactive rebase
        • Deleting a Git branch
      • Testing pull requests
        • Downloading a compiled build
        • Compiling a pull request branch from source
      • Bisecting regressions
        • 바이섹팅(bisecting)이란?
        • Using official builds to speed up bisecting
        • The Git bisect command
      • Bug triage guidelines
        • Issues management
      • Code style guidelines
        • C++ and Objective-C
        • Java
        • Python
        • Comment style guide
      • C++ usage guidelines
        • Rationale
        • Disallowed features
    • Writing documentation
      • Guidelines
        • Content guidelines
        • Docs writing guidelines
        • Documentation guidelines
      • Writing the manual
        • Contributing to the documentation
        • Building the manual with Sphinx
      • Class reference guides
        • Contributing to the class reference
        • Class reference writing guidelines
      • Translating the documentation
        • Editor and docs localization
  • 애셋 라이브러리
    • 애셋 라이브러리에 대하여
      • Types of assets
      • 자주 묻는 질문들(FAQ)
        • Can paid assets be uploaded to the asset library?
    • 애셋 라이브러리 사용하기
      • On the website
        • 개요
        • Searching
        • Breakdown of an asset
        • Registering and logging in
      • In the editor
    • Submitting to the Asset Library
      • 소개
      • Submission guidelines
        • 요구사항
        • Recommendations
      • Submitting
  • Community channels
    • Q&A
    • Rocket.Chat
    • IRC on Libera.Chat
    • Other chats
    • 언어별 커뮤니티
    • Social networks
    • 포럼
  • 튜토리얼과 리소스
    • Where to start
    • 영상 튜토리얼
    • Text tutorials
    • 개발로그
    • 리소스

클래스 레퍼런스

  • Godot API
    • @GDScript
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • @GlobalScope
      • Description
      • Properties
      • Enumerations
      • Constants
      • Property Descriptions
    • AABB
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AcceptDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AESContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • AnimatedSprite
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedSprite3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedTexture
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Animation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeAdd2
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeAdd3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeAnimation
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlend2
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlend3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlendSpace1D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendSpace2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeOneShot
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeOutput
      • Tutorials
    • AnimationNodeStateMachine
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachinePlayback
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachineTransition
      • Tutorials
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • AnimationNodeTimeScale
      • Description
      • Tutorials
    • AnimationNodeTimeSeek
      • Description
      • Tutorials
    • AnimationNodeTransition
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationRootNode
    • AnimationTrackEditPlugin
    • AnimationTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationTreePlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Array
      • Description
      • Methods
      • Method Descriptions
    • ArrayMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ARVRAnchor
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ARVRCamera
      • Description
      • Tutorials
    • ARVRController
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ARVRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ARVRInterfaceGDNative
      • Description
    • ARVROrigin
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ARVRPositionalTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ARVRServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AspectRatioContainer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AStar
      • Description
      • Methods
      • Method Descriptions
    • AStar2D
      • Description
      • Methods
      • Method Descriptions
    • AtlasTexture
      • Description
      • Properties
      • Property Descriptions
    • AudioBusLayout
      • Description
    • AudioEffect
      • Description
      • Tutorials
    • AudioEffectAmplify
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectBandLimitFilter
      • Description
    • AudioEffectBandPassFilter
      • Description
    • AudioEffectCapture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectChorus
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectCompressor
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectDelay
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectDistortion
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectEQ
      • Description
      • Methods
      • Method Descriptions
    • AudioEffectEQ10
      • Description
    • AudioEffectEQ21
      • Description
    • AudioEffectEQ6
      • Description
    • AudioEffectFilter
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectHighPassFilter
      • Description
    • AudioEffectHighShelfFilter
      • Tutorials
    • AudioEffectInstance
    • AudioEffectLimiter
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectLowPassFilter
      • Description
    • AudioEffectLowShelfFilter
      • Tutorials
    • AudioEffectNotchFilter
      • Description
    • AudioEffectPanner
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectPhaser
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectPitchShift
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectRecord
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectReverb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectSpectrumAnalyzer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectSpectrumAnalyzerInstance
      • Methods
      • Enumerations
      • Method Descriptions
    • AudioEffectStereoEnhance
      • Properties
      • Property Descriptions
    • AudioServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStream
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamGenerator
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioStreamGeneratorPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamMicrophone
      • Description
      • Tutorials
    • AudioStreamMP3
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamOGGVorbis
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamPlayback
      • Description
      • Tutorials
    • AudioStreamPlaybackResampled
    • AudioStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamRandomPitch
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamSample
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BackBufferCopy
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • BakedLightmap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BakedLightmapData
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BaseButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Basis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • BitMap
      • Description
      • Methods
      • Method Descriptions
    • BitmapFont
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Bone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneAttachment
      • Description
      • Properties
      • Property Descriptions
    • bool
      • Description
      • Methods
      • Method Descriptions
    • BoxContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BoxShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Button
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • ButtonGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • CallbackTweener
      • Description
      • Methods
      • Method Descriptions
    • Camera
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Camera2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraFeed
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraServer
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • CameraTexture
      • Description
      • Properties
      • Property Descriptions
    • CanvasItem
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • CanvasItemMaterial
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CanvasLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CanvasModulate
      • Description
      • Properties
      • Property Descriptions
    • CapsuleMesh
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CapsuleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CenterContainer
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CharFXTransform
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CheckBox
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CheckButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CircleShape2D
      • Description
      • Properties
      • Property Descriptions
    • ClassDB
      • Description
      • Methods
      • Method Descriptions
    • ClippedCamera
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionObject
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CollisionObject2D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CollisionPolygon
      • Description
      • Properties
      • Property Descriptions
    • CollisionPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CollisionShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CollisionShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Color
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ColorPicker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorPickerButton
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorRect
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConcavePolygonShape
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ConcavePolygonShape2D
      • Description
      • Properties
      • Property Descriptions
    • ConeTwistJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ConfigFile
      • Description
      • Methods
      • Method Descriptions
    • ConfirmationDialog
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • Container
      • Description
      • Tutorials
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Control
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConvexPolygonShape2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CPUParticles
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Crypto
      • Description
      • Methods
      • Method Descriptions
    • CryptoKey
      • Description
      • Methods
      • Method Descriptions
    • CSGBox
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGCombiner
      • Description
      • Tutorials
    • CSGCylinder
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGPolygon
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • CSGPrimitive
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGSphere
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGTorus
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSharpScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • CubeMap
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CubeMesh
      • Description
      • Properties
      • Property Descriptions
    • CullInstance
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Curve
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Curve2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Curve3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CurveTexture
      • Description
      • Properties
      • Property Descriptions
    • CylinderMesh
      • Description
      • Properties
      • Property Descriptions
    • CylinderShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DampedSpringJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Dictionary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • DirectionalLight
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • Directory
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • DTLSServer
      • Description
      • Methods
      • Method Descriptions
    • DynamicFont
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • DynamicFontData
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileDialog
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Methods
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneImporter
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneImporterFBX
      • Description
    • EditorSceneImporterGLTF
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorSettings
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • EditorSpatialGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorSpatialGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Property Descriptions
    • EditorVCSInterface
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EncodedObjectAsID
      • Description
      • Properties
      • Property Descriptions
    • Engine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Environment
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Expression
      • Description
      • Methods
      • Method Descriptions
    • ExternalTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • File
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • FileDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FileSystemDock
      • Methods
      • Signals
      • Method Descriptions
    • float
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • FlowContainer
      • Description
      • Methods
      • Method Descriptions
    • Font
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • FuncRef
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDNative
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDNativeLibrary
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GDScriptFunctionState
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • Generic6DOFJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Geometry
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • GeometryInstance
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GIProbe
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GIProbeData
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFAccessor
      • Description
      • Properties
      • Property Descriptions
    • GLTFAnimation
      • Description
      • Properties
      • Property Descriptions
    • GLTFBufferView
      • Description
      • Properties
      • Property Descriptions
    • GLTFCamera
      • Description
      • Properties
      • Property Descriptions
    • GLTFDocument
      • Description
    • GLTFLight
      • Description
      • Properties
      • Property Descriptions
    • GLTFMesh
      • Description
      • Properties
      • Property Descriptions
    • GLTFNode
      • Description
      • Properties
      • Property Descriptions
    • GLTFSkeleton
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkin
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSpecGloss
      • Description
      • Properties
      • Property Descriptions
    • GLTFState
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFTexture
      • Description
      • Properties
      • Property Descriptions
    • GodotSharp
      • Description
      • Methods
      • Method Descriptions
    • Gradient
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GradientTexture
      • Description
      • Properties
      • Property Descriptions
    • GradientTexture2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • GraphEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphNode
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GridContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • GridMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GrooveJoint2D
      • Description
      • Properties
      • Property Descriptions
    • HashingContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • HBoxContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • HeightMapShape
      • Description
      • Properties
      • Property Descriptions
    • HFlowContainer
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HingeJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HMACContext
      • Description
      • Methods
      • Method Descriptions
    • HScrollBar
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSeparator
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSlider
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSplitContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • HTTPClient
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HTTPRequest
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Image
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ImageTexture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ImmediateGeometry
      • Description
      • Methods
      • Method Descriptions
    • Input
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • InputEvent
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventAction
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventGesture
      • Properties
      • Property Descriptions
    • InputEventJoypadButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventKey
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventMagnifyGesture
      • Properties
      • Property Descriptions
    • InputEventMIDI
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouse
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventPanGesture
      • Properties
      • Property Descriptions
    • InputEventScreenDrag
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenTouch
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventWithModifiers
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputMap
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • InstancePlaceholder
      • Description
      • Methods
      • Method Descriptions
    • int
      • Description
      • Methods
      • Method Descriptions
    • InterpolatedCamera
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • IntervalTweener
      • Description
    • IP
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • ItemList
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • JavaClass
    • JavaClassWrapper
      • Methods
      • Method Descriptions
    • JavaScript
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • JavaScriptObject
      • Description
    • JNISingleton
      • Description
      • Tutorials
    • Joint
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Joint2D
      • Description
      • Properties
      • Property Descriptions
    • JSON
      • Description
      • Methods
      • Method Descriptions
    • JSONParseResult
      • Description
      • Properties
      • Property Descriptions
    • JSONRPC
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • KinematicBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • KinematicBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • KinematicCollision
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • KinematicCollision2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Label
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Label3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LargeTexture
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • Light
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light2D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • LightOccluder2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Line2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LineEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • LineShape2D
      • Description
      • Properties
      • Property Descriptions
    • LinkButton
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • Listener
      • Description
      • Methods
      • Method Descriptions
    • Listener2D
      • Description
      • Methods
      • Method Descriptions
    • MainLoop
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • MarginContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Marshalls
      • Description
      • Methods
      • Method Descriptions
    • Material
      • Description
      • Tutorials
      • Properties
      • Constants
      • Property Descriptions
    • MenuButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Mesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MeshDataTool
      • Description
      • Methods
      • Method Descriptions
    • MeshInstance
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • MeshInstance2D
      • Description
      • Tutorials
      • Properties
      • Signals
      • Property Descriptions
    • MeshLibrary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MeshTexture
      • Description
      • Properties
      • Property Descriptions
    • MethodTweener
      • Description
      • Methods
      • Method Descriptions
    • MobileVRInterface
      • Description
      • Properties
      • Property Descriptions
    • MultiMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiMeshInstance
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • MultiMeshInstance2D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • MultiplayerAPI
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiplayerPeerGDNative
      • Properties
    • Mutex
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NativeScript
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Navigation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Navigation2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Navigation2DServer
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • NavigationAgent
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent2D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMeshGenerator
      • Description
      • Methods
      • Method Descriptions
    • NavigationMeshInstance
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationPolygon
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NavigationPolygonInstance
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationServer
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • NetworkedMultiplayerCustom
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • NetworkedMultiplayerENet
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NetworkedMultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • NinePatchRect
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Node2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NodePath
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NoiseTexture
      • Description
      • Properties
      • Property Descriptions
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • Occluder
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OccluderPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OccluderShape
      • Description
    • OccluderShapePolygon
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OccluderShapeSphere
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OmniLight
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenSimplexNoise
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OptionButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • OS
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainer
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainerRef
      • Methods
      • Method Descriptions
    • PackedScene
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedSceneGLTF
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • PacketPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PacketPeerDTLS
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PacketPeerGDNative
    • PacketPeerStream
      • Description
      • Properties
      • Property Descriptions
    • PacketPeerUDP
      • Description
      • Methods
      • Method Descriptions
    • Panel
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanelContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanoramaSky
      • Description
      • Properties
      • Property Descriptions
    • ParallaxBackground
      • Description
      • Properties
      • Property Descriptions
    • ParallaxLayer
      • Description
      • Properties
      • Property Descriptions
    • Particles
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Particles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ParticlesMaterial
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Path
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • Path2D
      • Description
      • Properties
      • Property Descriptions
    • PathFollow
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • PathFollow2D
      • Description
      • Properties
      • Property Descriptions
    • PCKPacker
      • Description
      • Methods
      • Method Descriptions
    • Performance
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PHashTranslation
      • Description
      • Methods
      • Method Descriptions
    • PhysicalBone
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Physics2DDirectBodyState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Physics2DDirectSpaceState
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Physics2DServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Physics2DShapeQueryParameters
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Physics2DTestMotionResult
      • Properties
      • Property Descriptions
    • PhysicsBody
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectSpaceState
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsMaterial
      • Description
      • Properties
      • Property Descriptions
    • PhysicsServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsShapeQueryParameters
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsTestMotionResult
      • Properties
      • Property Descriptions
    • PinJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PinJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Plane
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • PlaneMesh
      • Description
      • Properties
      • Property Descriptions
    • PlaneShape
      • Description
      • Properties
      • Property Descriptions
    • PluginScript
      • Methods
      • Method Descriptions
    • PointMesh
      • Description
    • Polygon2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PolygonPathFinder
      • Methods
      • Method Descriptions
    • PoolByteArray
      • Description
      • Methods
      • Method Descriptions
    • PoolColorArray
      • Description
      • Methods
      • Method Descriptions
    • PoolIntArray
      • Description
      • Methods
      • Method Descriptions
    • PoolRealArray
      • Description
      • Methods
      • Method Descriptions
    • PoolStringArray
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PoolVector2Array
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PoolVector3Array
      • Description
      • Methods
      • Method Descriptions
    • Popup
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • PopupDialog
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • PopupMenu
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • PopupPanel
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • Portal
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Position2D
      • Description
    • Position3D
      • Description
    • PrimitiveMesh
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PrismMesh
      • Description
      • Properties
      • Property Descriptions
    • ProceduralSky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • ProgressBar
      • Description
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • ProjectSettings
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • PropertyTweener
      • Description
      • Methods
      • Method Descriptions
    • ProximityGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ProxyTexture
      • Properties
      • Property Descriptions
    • QuadMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Quat
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • RandomNumberGenerator
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Range
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • RayCast
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayCast2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayShape
      • Description
      • Properties
      • Property Descriptions
    • RayShape2D
      • Description
      • Properties
      • Property Descriptions
    • Rect2
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RectangleShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Reference
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ReferenceRect
      • Description
      • Properties
      • Property Descriptions
    • ReflectionProbe
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RegEx
      • Description
      • Methods
      • Method Descriptions
    • RegExMatch
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ResourceFormatLoader
      • Description
      • Methods
      • Method Descriptions
    • ResourceFormatSaver
      • Description
      • Methods
      • Method Descriptions
    • ResourceImporter
      • Description
      • Tutorials
      • Enumerations
    • ResourceInteractiveLoader
      • Description
      • Methods
      • Method Descriptions
    • ResourceLoader
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ResourcePreloader
      • Description
      • Methods
      • Method Descriptions
    • ResourceSaver
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • RichTextEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • RichTextLabel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • RID
      • Description
      • Methods
      • Method Descriptions
    • RigidBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RigidBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Room
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RoomGroup
      • Description
      • Properties
      • Property Descriptions
    • RoomManager
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RootMotionView
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SceneState
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • SceneTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SceneTreeTimer
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SceneTreeTween
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Script
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScrollBar
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • ScrollContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SegmentShape2D
      • Description
      • Properties
      • Property Descriptions
    • Semaphore
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Separator
      • Description
    • Shader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ShaderMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ShortCut
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skeleton
      • Description
      • Tutorials
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Skeleton2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • SkeletonIK
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skin
      • Methods
      • Method Descriptions
    • SkinReference
      • Methods
      • Method Descriptions
    • Sky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Slider
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SliderJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SoftBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Spatial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • SpatialGizmo
    • SpatialMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpatialVelocityTracker
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SphereMesh
      • Description
      • Properties
      • Property Descriptions
    • SphereShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpinBox
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SplitContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpotLight
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpringArm
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Sprite
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Sprite3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SpriteBase3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpriteFrames
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StaticBody
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • StaticBody2D
      • Description
      • Properties
      • Property Descriptions
    • StreamPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerBuffer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerGDNative
    • StreamPeerSSL
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • StreamPeerTCP
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • StreamTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • String
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • StyleBox
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxEmpty
      • Description
    • StyleBoxFlat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxLine
      • Description
      • Properties
      • Property Descriptions
    • StyleBoxTexture
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SurfaceTool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • TabContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Tabs
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TCP_Server
      • Description
      • Methods
      • Method Descriptions
    • TextEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextFile
    • TextMesh
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Texture
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Texture3D
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • TextureArray
      • Description
      • Methods
      • Method Descriptions
    • TextureButton
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TextureLayered
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureProgress
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureRect
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • Theme
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Thread
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TileMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • TileSet
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • Time
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Timer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ToolButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • TouchScreenButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Transform
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Transform2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Translation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TranslationServer
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Tree
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TreeItem
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TriangleMesh
      • Description
    • Tween
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Tweener
      • Description
      • Signals
    • UDPServer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • UndoRedo
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • UPNP
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • UPNPDevice
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Variant
      • Description
      • Tutorials
    • VBoxContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Vector2
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Vector3
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • VehicleBody
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VehicleWheel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VFlowContainer
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • VideoPlayer
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VideoStream
      • Description
    • VideoStreamGDNative
      • Description
      • Methods
      • Method Descriptions
    • VideoStreamTheora
      • Description
      • Methods
      • Method Descriptions
    • VideoStreamWebm
      • Description
      • Methods
      • Method Descriptions
    • Viewport
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ViewportContainer
      • Description
      • Properties
      • Property Descriptions
    • ViewportTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VisibilityEnabler
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisibilityEnabler2D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisibilityNotifier
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisibilityNotifier2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualInstance
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VisualScript
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • VisualScriptBasicTypeConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptBuiltinFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptClassConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptComment
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptComposeArray
      • Description
    • VisualScriptCondition
      • Description
    • VisualScriptConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptConstructor
      • Description
      • Methods
      • Method Descriptions
    • VisualScriptCustomNode
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • VisualScriptDeconstruct
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptEditor
      • Methods
      • Signals
      • Method Descriptions
    • VisualScriptEmitSignal
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptEngineSingleton
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptExpression
      • Description
    • VisualScriptFunction
      • Description
    • VisualScriptFunctionCall
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptFunctionState
      • Description
      • Methods
      • Method Descriptions
    • VisualScriptGlobalConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptIndexGet
      • Description
    • VisualScriptIndexSet
      • Description
    • VisualScriptInputAction
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptIterator
      • Description
    • VisualScriptLists
      • Description
      • Methods
      • Method Descriptions
    • VisualScriptLocalVar
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptLocalVarSet
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptMathConstant
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptNode
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • VisualScriptOperator
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptPreload
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptPropertyGet
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptPropertySet
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptResourcePath
      • Properties
      • Property Descriptions
    • VisualScriptReturn
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptSceneNode
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptSceneTree
      • Description
    • VisualScriptSelect
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptSelf
      • Description
    • VisualScriptSequence
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptSubCall
      • Description
      • Methods
      • Method Descriptions
    • VisualScriptSwitch
      • Description
    • VisualScriptTypeCast
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptVariableGet
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptVariableSet
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptWhile
      • Description
    • VisualScriptYield
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptYieldSignal
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • VisualShader
      • Description
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeBooleanConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeBooleanUniform
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeColorConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeColorFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorUniform
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCompare
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeCubeMap
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeCubeMapUniform
      • Description
    • VisualShaderNodeCustom
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • VisualShaderNodeDeterminant
      • Description
    • VisualShaderNodeDotProduct
      • Description
    • VisualShaderNodeExpression
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeFaceForward
      • Description
    • VisualShaderNodeFresnel
      • Description
    • VisualShaderNodeGlobalExpression
      • Description
    • VisualShaderNodeGroupBase
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeIf
    • VisualShaderNodeInput
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeIs
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeOuterProduct
      • Description
    • VisualShaderNodeOutput
      • Description
    • VisualShaderNodeScalarClamp
      • Description
    • VisualShaderNodeScalarConstant
      • Properties
      • Property Descriptions
    • VisualShaderNodeScalarDerivativeFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeScalarFunc
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeScalarInterp
      • Description
    • VisualShaderNodeScalarOp
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeScalarSmoothStep
      • Description
    • VisualShaderNodeScalarSwitch
      • Description
    • VisualShaderNodeScalarUniform
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeSwitch
      • Description
    • VisualShaderNodeTexture
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTextureUniform
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTextureUniformTriplanar
      • Description
    • VisualShaderNodeTransformCompose
      • Description
    • VisualShaderNodeTransformConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTransformDecompose
      • Description
    • VisualShaderNodeTransformFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTransformMult
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTransformUniform
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTransformVecMult
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUniform
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeUniformRef
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec3Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec3Uniform
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVectorClamp
      • Description
    • VisualShaderNodeVectorCompose
      • Description
    • VisualShaderNodeVectorDecompose
      • Description
    • VisualShaderNodeVectorDerivativeFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorDistance
      • Description
    • VisualShaderNodeVectorFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorInterp
      • Description
    • VisualShaderNodeVectorLen
      • Description
    • VisualShaderNodeVectorOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorRefract
      • Description
    • VisualShaderNodeVectorScalarMix
      • Description
    • VisualShaderNodeVectorScalarSmoothStep
      • Description
    • VisualShaderNodeVectorScalarStep
      • Description
    • VisualShaderNodeVectorSmoothStep
      • Description
    • VScrollBar
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • VSeparator
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • VSlider
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • VSplitContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • WeakRef
      • Description
      • Methods
      • Method Descriptions
    • WebRTCDataChannel
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WebRTCDataChannelGDNative
    • WebRTCMultiplayer
      • Description
      • Methods
      • Method Descriptions
    • WebRTCPeerConnection
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • WebRTCPeerConnectionGDNative
    • WebSocketClient
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
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© 저작권 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0). Revision f157c0ca.

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