Godot release policy¶
Godot versioning¶
Godot는 ``major.minor.patch``버전 번호를 사용합니다. 그러나, 의미론적 버전 지정 은 엄격히 따르지는 않아도 됩니다 . 즉, 해당 표준 (3.1 -> 3.2 등) 에 의해 "Semver-minor"로 간주되는 릴리스는 변경사항을 가장 많이 도입할 것 입니다. 그럼에도 불구하고 3.2 -> 4.0 과 같은 "Semver-major" 버전 범프만큼 많은 획기적인 변화는 없을 것 입니다.
In the interest of stability and usability, patch releases may occasionally introduce small breaking changes as well. When repackaging Godot projects (e.g. in a Flatpak), make sure to always use the same patch version as the one used to initially export the project.
주석
The first release in a major/minor release series doesn't end with a
trailing zero. For example, the first release in the 3.2 series is 3.2
,
not 3.2.0
.
Release support timeline¶
Godot versions are supported for a certain amount of time. While these durations are not set in stone, here's a table with the expected level of support for each Godot version:
Version | Release date | Support level |
Godot 4.0 | ~2021 (see below) | ![]() |
Godot 3.2 | 2020년 1월 | ![]() master branch) as well as bug, security, and platform support fixes. |
Godot 3.1 | 2019년 3월 | ![]() |
Godot 3.0 | January 2018 | ![]() |
Godot 2.1 | 2016년 7월 | ![]() |
Godot 2.0 | 2016년 2월 | ![]() |
Godot 1.1 | 2015년 5월 | ![]() |
Godot 1.0 | 2014년 12월 | ![]() |
범례: 지원 -
부분지원 -
지원없음(종료) -
개발버전
Godot의 사전배포판은 제작에 사용되는 것을 염두한 것이 아니며 최선의 노력을 기조로 제공하고 있습니다.
다음 버전은 언제 출시되나요?¶
While Godot contributors aren't working under any deadlines, there's usually a major or minor Godot release made available every year. Following this trend, this means Godot 4.0 will most likely be released in 2021.
Patch releases are made available more frequently, typically every 2-6 months while a release is fully supported. Partially supported releases will only have new patch releases once an important security or platform support fix has been merged.
더 보기
The roadmap repository documents features that have been agreed upon and may be implemented in future Godot releases.