3D¶
- 3D 소개
- 3D 변형(transform) 사용하기
- 3D rendering limitations
- Spatial Material
- 3D lights and shadows
- Reflection probes
- GI Probes
- Baked lightmaps
- Environment and post-processing
- High dynamic range lighting
- GridMap(그리드맵) 사용하기
- Using MultiMeshInstance
- Prototyping levels with CSG
- FPS tutorial
- Animating thousands of objects