3D¶
- 3D 소개
- 3D 변형(transform) 사용하기
- 3D rendering limitations
- Spatial Material
- 3D lights and shadows
- Reflection probes
- Using GIProbe
- 구워진 라이트맵
- Environment and post-processing
- High dynamic range lighting
- Using GridMaps
- Using MultiMeshInstance
- Prototyping levels with CSG
- 절차적 기하
- Occluder Nodes
- Rooms and Portals
- 3D text