Up to date
This page is up to date for Godot
If you still find outdated information, please open an issue.
Blends two of three animations linearly inside of an AnimationNodeBlendTree.
A resource to add to an AnimationNodeBlendTree. Blends two animations out of three linearly out of three based on the amount value.
This animation node has three inputs:
The base animation to blend with
A "-blend" animation to blend with when the blend amount is negative value
A "+blend" animation to blend with when the blend amount is positive value
In general, the blend value should be in the
[-1.0, 1.0] range. Values outside of this range can blend amplified animations, however, AnimationNodeAdd3 works better for this purpose.