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EditorInterface¶
Inherits: Object
Godot editor's interface.
Description¶
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to EditorSettings, EditorFileSystem, EditorResourcePreview, ScriptEditor, the editor viewport, and information about scenes.
Note: This class shouldn't be instantiated directly. Instead, access the singleton directly by its name.
var editor_settings = EditorInterface.get_editor_settings()
// In C# you can access it via the static Singleton property.
EditorSettings settings = EditorInterface.Singleton.GetEditorSettings();
Properties¶
Methods¶
Property Descriptions¶
bool distraction_free_mode
If true
, enables distraction-free mode which hides side docks to increase the space available for the main view.
bool movie_maker_enabled
If true
, the Movie Maker mode is enabled in the editor. See MovieWriter for more information.
Method Descriptions¶
void edit_node ( Node node )
Edits the given Node. The node will be also selected if it's inside the scene tree.
void edit_resource ( Resource resource )
Edits the given Resource. If the resource is a Script you can also edit it with edit_script to specify the line and column position.
void edit_script ( Script script, int line=-1, int column=0, bool grab_focus=true )
Edits the given Script. The line and column on which to open the script can also be specified. The script will be open with the user-configured editor for the script's language which may be an external editor.
Control get_base_control ( ) const
Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
Warning: Removing and freeing this node will render the editor useless and may cause a crash.
EditorCommandPalette get_command_palette ( ) const
Returns the editor's EditorCommandPalette instance.
Warning: Removing and freeing this node will render a part of the editor useless and may cause a crash.
String get_current_directory ( ) const
Returns the current directory being viewed in the FileSystemDock. If a file is selected, its base directory will be returned using String.get_base_dir instead.
String get_current_feature_profile ( ) const
Returns the name of the currently activated feature profile. If the default profile is currently active, an empty string is returned instead.
In order to get a reference to the EditorFeatureProfile, you must load the feature profile using EditorFeatureProfile.load_from_file.
Note: Feature profiles created via the user interface are loaded from the feature_profiles
directory, as a file with the .profile
extension. The editor configuration folder can be found by using EditorPaths.get_config_dir.
String get_current_path ( ) const
Returns