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GraphEdit¶
Inherits: Control < CanvasItem < Node < Object
An editor for graph-like structures, using GraphNodes.
Description¶
GraphEdit provides tools for creation, manipulation, and display of various graphs. Its main purpose in the engine is to power the visual programming systems, such as visual shaders, but it is also available for use in user projects.
GraphEdit by itself is only an empty container, representing an infinite grid where GraphNodes can be placed. Each GraphNode represents a node in the graph, a single unit of data in the connected scheme. GraphEdit, in turn, helps to control various interactions with nodes and between nodes. When the user attempts to connect, disconnect, or delete a GraphNode, a signal is emitted in the GraphEdit, but no action is taken by default. It is the responsibility of the programmer utilizing this control to implement the necessary logic to determine how each request should be handled.
Performance: It is greatly advised to enable low-processor usage mode (see OS.low_processor_usage_mode) when using GraphEdits.
Properties¶
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Methods¶
Theme Properties¶
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Signals¶
begin_node_move ( )
Emitted at the beginning of a GraphNode movement.
connection_drag_ended ( )
Emitted at the end of a connection drag.
connection_drag_started ( StringName from_node, int from_port, bool is_output )
Emitted at the beginning of a connection drag.
connection_from_empty ( StringName to_node, int to_port, Vector2 release_position )
Emitted when user drags a connection from an input port into the empty space of the graph.
connection_request ( StringName from_node, int from_port, StringName to_node, int to_port )
Emitted to the GraphEdit when the connection between the from_port
of the from_node
GraphNode and the to_port
of the to_node
GraphNode is attempted to be created.
connection_to_empty ( StringName from_node, int from_port,